Ngokungalindelekanga, izitulo zokudlala ziye zaqhuma.Ukuthengiswa kwecandelo lonke kudlule i-200%.Ukongezelela, i-Anji, idolophu encinane apho izitulo zokudlala ziveliswa, zithunyelwa ngaphandle kwezihlalo zokudlala phesheya kolwandle phakathi nonyaka.Ngenxa yomgangatho wabo oqinileyo, bathandwa kakhulu ngabathengi bangaphandle.
Thina, uNova, sithathwa njengabaphezulu abali-10 kumzi-mveliso wezitulo zokudlala.
Abanye oogqirha babonisa ukuba izinga lokungena langoku lezihlalo zokudlala liphantsi kakhulu, kunye nabadlali bemidlalo ye-500 yezigidi kwilizwe lonke, wonke umntu ufuna isitulo sokudlala.
Amandla okuchitha eli qela le-e-sports ulutsha lunamandla kakhulu, ngokwenene baxhasa amakhulu eebhiliyoni zeengoma ezintsha!
I-E-sports iyatshisa, kwaye isitulo se-e-sports sinomoya ophantsi
Ngomhla we-7 kaNovemba, iqela le-e-sports yaseTshayina i-EDG iphumelele i-League of Legends S11 Global Finals.Emva kweembono ze-1 yebhiliyoni, luphuhliso olukhulu loshishino lwe-e-sports lonke.
Ukususela kwi-2003, xa i-State General Administration of Sports idwelisa i-e-sports njengomcimbi wezemidlalo osemthethweni we-99, i-e-sports yaseChina iye yafumana uphuhliso olude kunye nolunzima.
Kuze kube yi-2018, kwiMidlalo yaseAsia eJakarta, i-e-sports yabhalwa njengento yokusebenza okokuqala, iqela lesizwe laseTshayina liphumelele iintshatsheli ezimbini, kwaye i-e-sports yayiphuma ngokupheleleyo kwisangqa kwaye yaba sisihloko sengxoxo kwisiqhelo. uluntu.
Idatha ibonisa ukuba ukususela ngo-2020, imarike ye-e-sports yasekhaya igcine ukukhula ngokukhawuleza.Izinga lokukhula kwimakethi yemidlalo ye-e-sports ephathwayo iyodwa ifikelele kwi-36.8%, ngelixa izinga lokukhula kwayo yonke i-e-sports ecological market ifikelele kuma-45.2%.Umlinganiselo wabasebenzisi be-e-sports kulo lonke ishishini ufikelele kwi-500 yezigidi.
I-e-sports eyandayo ishushu yenza ukuba singakwazi ukungayihoyi amandla ophuhliso emva kwayo.
Ngokwezibalo, ubungakanani bemalike jikelele ye-e-sports yaseTshayina ngo-2020 iya kuba kufutshane ne-150 yeebhiliyoni zeeyuan.Kwaye iye yavelisa uphuhliso lwamashishini amaninzi asezantsi.Njengeehotele ze-e-sports, izitulo ze-e-sports, izixhobo ze-e-sports ze-peripheral, iindawo ze-e-sports.
Nditsho i-IKEA isungule isisombululo segumbi le-e-sports ngokubanzi endaweni yegumbi lokufunda lemveli.
Lo bhubhani, othathwa ngokuba sisibetho, uphinde weza nenguqu ebingalindelekanga kuphuhliso loshishino lwemidlalo ye-elektroniki.
Ukunqunyulwa kukwahlulwa kwendawo ebonakalayo, abantu abaninzi bachitha ixesha elininzi ekhaya kwaye bachitha ixesha elininzi behleli ixesha elide.Ngokwemvelo, ukudlala imidlalo kunye nokubukela imidlalo ephilayo kuye kwaba yinto ebalulekileyo yokuzonwabisa kunye nokuzonwabisa.
Ubalo lubonisa ukuba phakathi kwabasebenzisi be-e-sports baseTshayina ngo-2021, umyinge wabasebenzisi be-e-sports abadlala iiyure ezili-11 ukuya kwezingama-20 ngeveki ngowona mlinganiselo uphakamileyo, ufikelela kuma-34.5%.Ngokubhekiselele kwiziganeko zokubukela i-e-sports, i-64.7% yabasebenzisi be-e-sports babukela ngokuqhelekileyo inyanga nenyanga Ngaphezu kweeyure ze-10.
Ixesha elide kangaka lomdlalo libonelele ngemfuno enkulu yophuhliso lwabavelisi bezitulo zokudlala ezisezantsi.
Nangona kunjalo, izitulo zokudlala zazixhotyiswe kuqala kubadlali abaqeqeshiweyo bemidlalo kunye nabadlali abanzima.Oku kunokubabonelela ngamava okudlala akhululekile kwaye azinzile, ngelixa kunciphisa ukudinwa kunye nokuphucula ukusebenza kwemidlalo.Abadlali abaqhelekileyo abayithengi.
Kodwa ngokuboniswa kweziganeko ezahlukeneyo zomdlalo kunye neeankile zomdlalo, kunye nophuhliso lweshishini lesitulo lokudlala, abadlali abaqhelekileyo baqalisile ukukhulisa izitulo zokudlala ingca ezintliziyweni zabo.Imfuno yeshishini lesitulo sokudlala lilonke linokuthiwa liya liba banzi nangakumbi
Amanzi aqukuqelayo aqhubeka entinga, yaye imizi-mveliso esemazantsi emilambo inokuphumelela.
Ukususela kulo mbono, ukuthandwa kwezihlalo ze-e-sports azikwazi ukuhlukana nokuthandwa kwe-e-sports, makungabikho ukunyuswa kobhubhane.
Umsebenzisi usemncinci kakhulu kwaye isitulo sokudlala sisodwa
Ukongeza kubuninzi babantu abadlala imidlalo, abantu abadlala imidlalo nabo bancinci kakhulu, nto leyo izisa amathuba ophuhliso lwezitulo ze-e-sports.
Ngokwezibalo ze "China E-sports Report Report 2021" ekhutshwe yi-iResearch, i-68.3% yabasebenzisi bezemidlalo baseTshayina ngamadoda, kwaye isizukulwana se-95 se-Z sibalelwa ngaphezu kwesiqingatha sabemi, okuthetha ukuba Umzi-mveliso we-e-sports uguquguquka kakhulu, kwaye iindlela zokusebenzisa abasebenzisi zikwahluka kakhulu.
Emva koko i-e-sports industry kunye namadoda njengeyona ntengiso iphambili yabathengi iya kunyuka ngokwemvelo ngeli gagasi lokusetyenziswa kwamadoda.
Ukuza kuthi ga ngoku, abathengisi bezitulo ze-e-sports baphehlelele iimveliso ezininzi zobuqu ukuhlangabezana neemfuno zabathengi abancinci kwi-Z era.
Izitulo eziqhelekileyo ze-e-sports ubukhulu becala zisekwe kwizihlalo zamabhakethi kwiimoto ezinkulu kunye neemoto zomdyarho, ezinesikhumba esinemibala kunye neepads ezityebileyo zamagwebu, kunye nenkxaso yengqiniba ehambelanayo, ukuze abathengi bajonge bekhululekile kwaye bahlale phantsi.Ukhululekile.
Kwaye ukuba ufuna into epholileyo ngakumbi, unokongeza izibane ze-RGB, ukuxhasa ukuhlelwa kwentshukumo yesiko, ukuze isitulo sakho sokudlala sikhanye ukusuka ngaphandle ukuya ngaphakathi, kwaye unokwenza ngokwezifiso zakho uthando.
Ixesha lokuposa: Aug-05-2021